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3D Modelling

I started 3D modelling during my first stint at university in 2015, finding hard-surface modelling to be almost therapeutic. Since then I've not modelled much, but as of September 2019 I've been using Blender to prepare myself for a broader spectrum of game-design possibilities.

Though I'm far from a competent modeller right now, I pride myself in making great strides with every render and game-ready model I produce.

Skull Mask (Render)

Skull Mask (Render)

2019

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